in the 2060's, reports of crazy, extremely violent people with freaky, bizarre-looking cybernetics were on the rise. people were being attacked, and sometimes killed, by these psychopaths. though this existed before, they were normally just grouped together with the drug addicts, since brain examinations usually suggested some sort of hard drug abuse. various rumors and theories about them started gaining traction on the internet; but any regarding a connection to the freaking looking cybernetics were immediately (though suspiciously) denied by cyber tech companies and other miscellaneous cybernetics engineers. though it's unknown who said it first, the term "shells" were eventually used to describe them (which probably came about because they were "a shell of their former self"). reports of Shells continued to sharply increase in number, and shells started sneaking their way into pop culture, specifically in works of horror and sci fi. officers that were sent out to take care of Shells eventually began denying cases, stating extreme mental stress, anguish, and hatred as a result of the job; citing how utterly terrifying, disgusting, and putrid the Shells were, no to mention the stress of having to kill them always because of how utterly violent they always were. with Shells continuously popping up, something needed to be done, and the officers simply didnt have the mental fortitude to hunt them down anymore. they needed people who had no problems with the act of continuously killing, which the officers could keep on a leash.
in june of 2070, the Shell Prevention and Control act was enacted. this allowed officers to take inmates from various prisons and use them to hunt down Shells, in exchange for time redacted off their jail sentences for every shell they eliminate. these chosen prisoners are often murderers or those that had committed other particularly nefarious crimes with long / extended jail sentences. these people are known as Shell Shockers. in order to keep them under control in the field, they are accompanied by an SPC (Shell Prevention and Control) officer known as an Owner. Owners keep an eye on the Shell Shockers and make sure they dont take off and leave or hurt any innocent bystanders or the Owners themselves. to do this, the Shell Shockers have a "Shock Collar" on their necks that will more or less kill them with the press of a button held only by their Owner. if all else fails, their Owner can just shoot the Shell Shocker if they cause too much trouble. but if they manage to kill their Owner somehow, a signal would be sent to the collar and subsequently kill them right afterwards. this encourages them to not only keep everyone else safe, and not just run off, but to also protect their Owner as well. by 2071, the Shell Shockers were in full swing. as expected, starting in 2072, there was some major criticisms and a bit of a backlash regarding this particular use of dangerous criminals in public. however, the significant reduction of rampant Shells (and injury / death caused by them) as a result of the Shell Shockers between 2073 and 2077 would cause the criticisms to start fading away.
Shell Shocker uniforms are inspired by prison and mechanic jumpsuits, and have a similar colour scheme to canadian RCMP officers, but with red highlights instead of the yellow that they have on their uniforms. they carry a shotgun with them that has specialized bullets that not only do normal shotgun damage, but also emits static electricity inside the Shell's body as the bullet goes through them, which has a chance of shorting out out some of their unusual cybernetics. however, they are given very limited ammo; just enough to get the job done with a little room for missed shots or Shells that wont go down right away. if they run out, then they're just going to have to improvise and make due with whatever they can use. it is common for newbies to use up all their ammo right away in a single case before getting enough experience in how to deal with Shells. as for cybernetics, they may only use pre-made ones that law enforcement provides them with, which is often bare-boned in terms of functionality, as replacements for their cybernetics that were previously taken away and replaced by the prison they were at before.
on average, shell shockers last anywhere from a couple months to a couple years. they either get horribly injured or killed by Shells (or by their Owners), commit suicide due to the lifestyle, or quit and return to prison with their reduced prison sentence. at any time, shell shockers are allowed to quit and return back to prison for whatever reason, though they are encouraged to keep hunting Shells instead. some of them cant stand the Shell Shocker life and prefer the safer confines of the prisons, and some DRASTICALLY prefer hunting Shells if it means they get to stay as far away from a jail cell if possible. though some of them are known to hunt Shells, take a break back in prison, then go back to hunting to reduce their sentence more, though only those that have a high kill count and didnt cause too much trouble are allowed to return back after quitting (or if their previous Owner took a liking to them).
fast forward to the year 2091, and Shells and Shell Shockers are a fully recognized part of modern society and pop culture, though it's a rather dark part of society. rumors, accusations, memes, and conspiracy theories regarding them have come and gone, but the shells and shell shockers arent going anywhere anytime soon.
here's my sketch for it:
resources used:misc fire explosion element png Open Door PNG victoria market 1 Shag Faux Fur 1 metal texture 3 Cloth Texture 01 Texture 036 - A New York Stock 17